; --------------------------------------
;   Scenery MAKER: Writing Sceneries
;    
;      (c) '96 SIMULA FlightWare
; --------------------------------------

; --------------------------------------
;        Read and Include section
; --------------------------------------

Read "FS51.PCM"                         ; Do NOT forget this statement as 
                                        ; the compiler needs it to read all
                                        ; the commands included within
                                        ; Scenery MAKER.

Include "USERS.MAC"                     ; In the following lines you can 
                                        ; insert all the necessary includes
                                        ; to instruct Scenery MAKER to use
                                        ; the macros you eventually defined.

; --------------------------------------
;            Header section
; --------------------------------------

                                        ; In this section you must insert
                                        ; one single command to define the 
                                        ; BGL type you want to use and its 
                                        ; lat/lon limits.

  ID = 1                                ; ID = 1 means that "Scenery" section 
                                        ;        is included.
                                        ; ID = 3 if you have included sections
                                        ;        pertinent to "Navaids" only.
                                        ; ID = 4 if you have included section
                                        ;        pertinent to "Airports" only.
                                        ; ID = 2 result BGL can ONLY be seen 
                                        ;        if you will choose CROPW.VIS
                                        ;        This is the perfect type
                                        ;        if you want to build synthetic
                                        ;        sceneries.
  
  Max_Lat  =                            ; Max latitude
  Min_Lat  =                            ; Min latitude
  Max_Long =                            ; Max longitude
  Min_Long =                            ; Min longitude

; *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
; DO NOT FORGET TO INCLUDE THE FOLLOWING STATEMENT!!!
; *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

  Limits (ID, Min_Lat, Max_Lat, Min_Long, Max_Long)

; --------------------------------------
;    Copyright
; --------------------------------------

  Text ("Put your copyright here!")     ; You can include your copyright 
                                        ; notes (or any other text) at this
                                        ; level. 

; --------------------------------------
;          VOR - ILS section
; --------------------------------------

;VORILSStart                            ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.

                                        ; The VORs and ILSs you need for your
                                        ; scenery can be defined here in no
                                        ; particulat order. SM will sort 
                                        ; them automatically.

;VORILSEnd                              ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the End statement.

; --------------------------------------
;          Synthetic 32 section
; --------------------------------------

;Synth32Start                           ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


;Synth32End                             ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the End statement.

; --------------------------------------
;          Synthetic 16 section
; --------------------------------------

;Synth16Start                           ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


;Synth16End                             ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the End statement.

; --------------------------------------
;          Synthetic 8 section
; --------------------------------------

;Synth8Start                            ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


;Synth8End                              ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the End statement.

; --------------------------------------
;          Synthetic 4 section
; --------------------------------------

;Synth4Start                            ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


;Synth4End                              ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the End statement.

; --------------------------------------
;          Synthetic 2 section
; --------------------------------------

;Synth2Start                            ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


;Synth2End                              ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the End statement.

; --------------------------------------
;          Synthetic 1 section
; --------------------------------------

;Synth1Start                            ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


;Synth1End                              ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the End statement.

; --------------------------------------
;             Scenery section
; --------------------------------------

SceneryStart                            ; Open your scenery with this 
                                        ; statement.

                                        ; Note: you must use this statement
                                        ; ONLY if you include something in 
                                        ; the following sections:
                                        ; Runway, Polygon, Line, River, Road,
                                        ; Mountain, Building & Library, 
                                        ; User3D.
                                                                 
; **************************************
;             Runway section
; **************************************

RunwayStart:                            ; Insert your runways between 
                                        ; RunwayStart and RunwayEnd
                                        ; statements.

RunwayEnd:

; **************************************
;             Polygon section
; **************************************

PolygonStart:                           ; Insert your polygons between 
                                        ; PolygonStart and PolygonEnd
                                        ; statements.
                                        ; Note: only the ones positioned at
                                        ; ground level.

PolygonEnd:

; **************************************
;             Line section
; **************************************

LineStart:                              ; Insert your lines between 
                                        ; LineStart and LineEnd
                                        ; statements.
                                        ; Note: only the ones positioned at
                                        ; ground level.

LineEnd:

; **************************************
;             River section
; **************************************

RiverStart:                             ; Insert your rivers between 
                                        ; RiverStart and RiverEnd
                                        ; statements.
RiverEnd:

; **************************************
;             Road section
; **************************************

RoadStart:                              ; Insert your roads between 
                                        ; RoadStart and RoadEnd
                                        ; statements.

RoadEnd:

; **************************************
;           Mountain section
; **************************************

MountainStart:                          ; Insert your mountains between 
                                        ; MountainStart and MountainEnd
                                        ; statements.

MountainEnd:

; **************************************
;       Building & Library section
; **************************************

BuildingStart:                          ; Insert your buildings and others 
                                        ; library objects between 
                                        ; BuildingStart and BuildingEnd
                                        ; statements.

BuildingEnd:

; **************************************
;        User 3D object section
; **************************************

User3DStart:                            ; Insert your 3D objects between 
                                        ; library objects between 
                                        ; User3DStart and User3DEnd

User3DEnd:

SceneryEnd                              ; Close your scenery with this
                                        ; statement.
                                        ; Note: to be included ONLY if you 
                                        ; have included the "SceneryStart"
                                        ; statement.

; --------------------------------------
;            Airport section
; --------------------------------------

;AirportsStart                          ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


;AirportsEnd                            ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.

; --------------------------------------
;           COM - ATIS section
; --------------------------------------

;AtisStart                              ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


;AtisEnd                                ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.

; --------------------------------------
;              NDB section
; --------------------------------------

;NDBStart                               ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


;NDBEnd                                 ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.

; --------------------------------------
;            Various section
; --------------------------------------

;VariousStart                           ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


;VariousEnd                             ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.

; --------------------------------------
;            CDExclude section
; --------------------------------------

;CDExcludeStart                         ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


;CDExcludeEnd                           ; If you have entries in this
                                        ; section, please remove the ";"
                                        ; in front of the Start statement.


; --------------------------------------
; Written by Giovanni Roli
; *** END OF DOCUMENT ***
; --------------------------------------
